While Even has her own skills and weapons, such as a slingshot that attack enemies at a distance, she can also partner up with Dicey for team-attacks. What sets Lost In Random apart from Zoink's previous games is the mechanic surrounding the dice. While the developers were hesitant to say that it's an RPG, they stated that the game would allow you to have fairly in-depth conversations with NPCs via dialog trees in town, where you can inquire about the city and its inhabitants. Even and Dicey will explore the city of Random and its six districts, meeting different characters and fighting against foes looking to stop their progress. The developers weren't quite ready to share more details about the mechanics during our chat, but they did clear some things up about Lost in Random. But it wasn't until this image of a dice and a girl came up, that's where things started to kick off with the game." When we started pre-production, we explored all these different drawings and moods from different inspirations from Laika films to even Tim Burton movies-we just went nuts exploring different dark fairytale themes. We're happy about how everything revolves around this dice, both story-wise and gameplay-wise. People seem to see that it's supposed to be this claymation look, which we weren't sure would be clear from the start. "We were very thrilled with the great response we got from, and people seemed to really get the style, and they're curious about the game. "It's a narrative-driven action-adventure, with a board game twist about a girl and her dice," said Redmalm. Shortly after its reveal, we had the chance to speak with co-game directors Klaus Lyngeled and Olov Redmalm about Lost in Random, and they explained a bit more of their plans for this dark fairytale. An aspect of that we learned more of in our chat was progression, which is akin to a board game, often guided by an unpredictable element that decides where you go next. ![]() In the game's trailer shown at EA Play we got to see some familiar elements of platforming and action gameplay, with the protagonist using Dicey to attack enemies and maneuver through the city. Visually, it's like watching a stop-motion animated film like Coraline or The Nightmare Before Christmas. With a story written by Ryan North, who worked on the Adventure Time tv-series and Marvel's The Unbeatable Squirrel Girl comic, it has a style that seems to be influenced by the likes of children's author Roald Dahl and the works of animation studio Laika. Lost in Random is described as a gothic fairytale, which is certainly in keeping with Zoink's previous efforts. Now Playing: Lost In Random Announcement Trailer | EA Play 2020 ![]() As they evade guards and other villains looking to take the opposing dice for themselves, Even and her partner, Dicey, learn of the city's inner workings and what it means for everyone in the town of Random.īy clicking 'enter', you agree to GameSpot's Eventually, Even discovers another magical, sentient dice that allows her to change her fate, and the duo goes on the run within the city. Revealed at the recent EA Play 2020 online event, Lost in Random focuses on the story of Even, a resident of the city of Random, a place where an individual's station in life is decided at the age of 12 by a sacred dice. This new adventure incorporates more of a focus on exploration in a city ruled by an evil force, and as the name implies, it all ties into the nature of unpredictability. It was also one of the earliest games for the EA Originals indie label, and now, Zoink has a follow-up in the form of Lost in Random. The studio is known for colorful, dark storybook adventure games like Stick it to the Man or Flipping Death, but Fe was a noticeably more whimsical turn. 2018's Fe was a breakthrough for developer Zoink.
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